(process:79653): GLib-GObject-WARNING **: 06:39:26.516: cannot register existing type 'IpatchSF2VoiceCache' (process:79653): GLib-GObject-WARNING **: 06:39:26.516: cannot register existing type 'IpatchSF2ModItem' (process:79653): GLib-GObject-WARNING **: 06:39:26.516: cannot register existing type 'IpatchSF2GenItem' (process:79653): GLib-GObject-CRITICAL **: 06:39:26.516: g_type_interface_add_prerequisite: assertion 'G_TYPE_IS_INTERFACE (interface_type)' failed (process:79653): GLib-GObject-WARNING **: 06:39:26.516: cannot register existing type 'IpatchItem' (process:79653): GLib-GObject-WARNING **: 06:39:26.516: cannot register existing type 'IpatchSample' (process:79653): GLib-GObject-WARNING **: 06:39:26.516: cannot retrieve class for invalid (unclassed) type '' (process:79653): GLib-GObject-WARNING **: 06:39:26.516: cannot register existing type 'IpatchSF2GenType' (process:79653): GLib-GObject-WARNING **: 06:39:26.516: cannot register existing type 'IpatchSplitsType' GL_VERSION: 4.6.0 NVIDIA 440.82 (Core profile)įluidsynth: warning: SDL2 not initialized, SDL2 audio driver won't be usable GL_RENDERER: GeForce GTX 1060 6GB/PCIe/SSE2 ParseSBarInfo: Loading custom status bar definition.ĭ_CheckNetGame: Checking network game status. Opened device Built-in Audio Analog Stereo Name: Intel(R) Core(TM) i7-8700 CPU 3.20GHzįeatures: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading I've added the messages displayed in the terminal from the start of the game to the aforementioned freeze at the end of this post, let me know if you need anymore information and thank you in advance. When I attempt to start a game with FluidSynth as the selected midi device the game freezes, the same thing happens when the main menu music finishes its first loop. When one of these freezes occurs during a fight, I know I am going to take damage and possibly die because of it as soon as the freeze ends, and this is very frustrating.I recently installed Ubuntu 20.04 on my machine and installed GZDoom via the provided deb package. I hope someone knows the issue and has a solution because it's hindering my ability to enjoy the game. I've been using 4.4.2 since it released and have only had this issue in the last month or so. This happens whether I am playing basic 90s vanilla maps or UDMF monstrosities. I have not tried playing in any other render modes, yet, as I prefer the hardware rendering over software simply for mouselook. And changing the render mode between OpenGL and Vulkan. It appears to happen quite randomly, I have had it happen 3 times in less than a minute, and I've had long 6 hour sessions when it only happened once. Me speaking on the mic when it happens is also not affected. The recording program (OBS) isn't affected when these freezes occur, the program keeps recording at the same bitrate and FPS and the CPU usage doesn't change. Nothing else on the PC seems to be affected while this is happening, it doesn't happen in any other games. Within the past month or so GZDoom has started freezing up during gameplay for around 5-6 seconds at a time. I've searched online but I can't seem to find anyone with the exact issue I am having.
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